Our group submission for NZ SpaceApps 2016.
This project was made in less than 24 hours for the NASA SpaceApps Challenge 2016. We managed to win the People Choice Award in New Zealand.
For the challenge we developed a concept for a Space survival exploration game. That teach individuals about space colonisation. For the presentation, I made a minimalist cartoony Mars and programmed a few possible game mechanics in Unreal Engine 4; with one of them being a gravity gun. Below is a video demonstration:
Sujay Chand (Myself) - Programmer and Level Designer
Mateus Felipe Paludo - 2D Artist, Video Editor and Concept Designer
Augusto Faria - Storytelling and Concept Designer